Bleach: Return of the Vaizard :: Suggestions :: Shini upgrades!!! ~ Runboard
Bleach: Return of the Vaizard
 Suggestions
  Shini upgrades!!!
Support
Search
RSS

runboard.com       Sign up (learn about it) | Sign in (lost password?)


 
Brizan
Registered user
Global user

Registered: 03-2008
Posts: 11
Karma: 0 (+0/-0)
Reply | Quote
posticon Shini upgrades!!!


I have been playing this game for a while, and couldnt help but notice many issues with the shinigami race, so I came up with a few ideas to move them along.

1. Shini Equality- Here are two ways to make shini equal to other races, if this suggestion comes into effect, please only use one so thet the shinigami dont overpower the races that previously dwarfed them.


Option 1a. Super Training- Compared to the vaizards and arrancar, the shinigami are useless, making the posistion of captain much less wanted. So I think that we should have training dummies in the captain building that give more expiereience than the inferior dummies of the rival races andnormal shinigami.


Option 1b. Health Boost- Personally, I dont do not think it is very healthy to have a huge hole in your chest and eat souls as food. Nor do I think that it is easy to breathe through the masks that Vaizards wear. So, I believe that shinigami should get a good health boost to even things out. Lieutinents get lerger boosts, and Captains get the largest boost.



2. Captain custom zanpaktous- Captains should be able to have their zan of their dreams! Once one becomes a captain, a good iconner (maybe even a captain himself) should make them their zanpaktou. This iconner should get a reward per zan he makes like a level boost, because I know that people would not make icons without a reward. The captains will lose their zanpaktous if they get demoted or join another race.



3. More Zanpaktous- More zanpaktous should be made: Komamura, Tousen, Healing, Soifong, ect.



4. Lieutinent Upgrades- A lieutinent house next to captain house that contains: 1. Fast Training dummies (not as fast as captain ones, but only if you choose 1a.). 2. A table with chairs. 3. A working arena. 4. A spawn area (captains need one too.). 5. Lieutinent shops with things like Renji glasses. (Captains need a shop too, with stuff likekomamura mask.). 6. Squad rooms (1 per lieutinent, with person training dummies. Captains also get rooms in their building.).
4/10/2008, 11:58 pm Send Email to Brizan   Send PM to Brizan
 
Shiro Mitsuda
Registered user
Global user

Registered: 06-2008
Posts: 5
Karma: 0 (+0/-0)
Reply | Quote
Re: Shini upgrades!!!


Or you could just stop sucking at this game, the shinigami are allready VERY good it is just nobody ever seems to want to try
6/25/2008, 6:46 am Send Email to Shiro Mitsuda   Send PM to Shiro Mitsuda
 
Caboi006
Registered user
Global user

Registered: 10-2009
Posts: 10
Karma: 0 (+0/-0)
Reply | Quote
Re: Shini upgrades!!!


i agree with shiro, it's not that arrancars are overpowering it's just that while most of the arrancar try to level up and get good stats(because kuno makes requirements for espadas) they're stronger then the shinigami, but you just give anyone capt or lt as long as 1. they have mastered shikai/bankai 2. a current captain doesn't already have the same sword type and 3. you like them. i have nothing againest you but if you made capt harder to get more people might start picking shinigamis or at least actually TRAIN to get good stats..... vizards are overpowering though XD can't lie
10/12/2009, 8:06 pm Send Email to Caboi006   Send PM to Caboi006
 


Add a reply





You are not logged in (login)      Board's time is: 11/30/2009, 11:42 am