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magusgs
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Re: About NISA.....


As mentioned in the OP of the visual novel thread, there's a number of visual novels (aka dating sims) available for consoles. Honestly, I don't see such games doing well in the market at large--in any case, it'd be a risk that NISA is not obligated to take. If they were going to take a stab at such a game, the DS would probably be the place to test the waters, as the console already hosts a number of text focused games.

It's unquestionable that romantic visual novels are very popular. In Japan. Taking a game that was very popular in its originating country, then localizing it for a market where it isn't, generally isn't terribly profitable--the licensing fees are likely going to be disproportionately high compared to the expected sales.



Last edited by magusgs, 10/31/2009, 6:39 am


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odinfan
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Re: About NISA.....


Small correction to your post... Dating Sims are NOT Visual Novels, they are a completely different genre. It's not surprising to me when people get this confused, as this seems to only happen on US boards I go to. It's differentiated in Japan as ADVs, true "Visual Novels", and "Dating Sims". So that's 3 different genres. The first two are similar, but different in their own ways.

One is a full on novel, while the other has a message box format, and the last one is a completely different genre altogether as it uses stats.

http://en.wikipedia.org/wiki/Visual_novel

I'll agree with everything else you said though. I never like how they seem to change the story and plot around to fit American audiences with the so few number of VN that get localized or fan-translated.



Last edited by odinfan, 10/31/2009, 11:33 am


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magusgs
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Re: About NISA.....


I'm a fan of the genre. I know exactly what all the terms mean. -_- When you're not talking to other fans, you have to use words they'll understand. Insisting that others learn a particular lexicon to understand you is poor communication. In this case, I also used "dating sim" to emphasize that I'm talking about games centered around romantic themes.

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odinfan
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Re: About NISA.....


I'm pretty sure everyone here understands what the terms mean, so you don't have to use them the wrong way. That only makes it seem like you're not familiar with them. After all these are the NISA boards, and you don't come here without basic knowledge of certain things, especially the big world of Visual Novels and the like.

 

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grgspunk
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Re: About NISA.....


quote:

Oh, and as for your comment about localizing other genres(I don't see visual novels selling well, so I don't want them to turn into how MangaGamer is at the moment), that could only happen if those games land on consoles, and that's very unlikely to happen.

I've never seen them localize for any other systems besides the console market, so you can forget about the PC.



Who says they can't try something different for once in a while and release some PC games? That was the whole point of me suggesting that they increase the variety of games they localize. Besides, NISA has much better marketing resources than MG or any other English VN localiztion company--You can't possibly assume for sure that it won't sell as much because nobody has even attempted to actually get them noticed beyond the most hardcore of fans. NISA is in the best position to get the most sales out of localizing them because unlike current English-language VN companies, they actually know how to get their products known/distributed to customers. A little marketing could go a long way.

Hell, if they want to start on the safer side, they could license-rescue one of Hirameki's titles *coughEver17cough* and actually distribute them to more mainstream retail outlets (Walmart, Gamestop, etc) like their other titles and attract more attention (something that has never happened before with localized VNs). That would definitely earn them a lot of respect.

Last edited by grgspunk, 10/31/2009, 5:08 pm
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grgspunk
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Re: About NISA.....


Double post.

Last edited by grgspunk, 10/31/2009, 4:56 pm
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odinfan
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Re: About NISA.....


Grgspunk, they don't do PC titles, if you haven't noticed, it's not their field. I can see what you mean by expanding, but the problem I see is how they're going to do it if they even can.

And I don't see the console VNs selling well at any rate. I highly doubt the first thing I'm going to be seeking out is a VN when I go to Gamestop or other store as a mainstream consumer.

You can say it, but if they do it, they're not going to be selling enough copies and they will lose money. We as fans might buy them, but I'm not sure everyone else will.

And honestly, that's the only thing that matters. NISA needs sales from other gamers besides us, if they ever want to get bigger. Admit it, they aren't as big as you want them to be.

And it matters because if you want them to keep producing these games, they will have to eventually.

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odinfan
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Re: About NISA.....


As a fresh edit to my last post, I don't want to change the whole thing because some of my ideas still stand....

But to elaborate: The problem is, even with the marketing, how many mainstream gamers actually care about NISA titles? When I mean mainstream, I mean REALLY so, not the curious ones.

The problem I see now is not that they can't market, they have that down great, but who are they marketing to? I don't see those gamers looking this way. If they did, they wouldn't be this small.

It all sounds repetitive but they lead to the same conclusion. If mainstream gamers cannot get their hands on their titles, NISA is not going to be able to expand. And if they can't expand, their situation will stay the same.



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Clephas
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It's true. NISA as a company is devoted almost exclusively to its little niche of Japanophiles and jrpg-addicts. Of course - like mangagamer - NISA could probably make a tidy profit by only doing digital releases of visual novels, but - like most companies - NISA hesitates to go the digital-only route. There IS enough of a market that they could make a profit that way (and I am one of those fanboys, damn my VN-addict hide). However, how many of the people who want this type of thing would actually be willing to do without a physical copy? For that matter, would the company be willing to pay for the use of one of the many easily-cracked security programs that are supposed to prevent rampant privacy for such content?

The issues with visual novels and digital content are huge in number. And this is not even mentioning the ironic fact that most of the best-written VNs have sex scenes.

Edit: Oh and - answering to the original purpose of this thread - I don't hate NISA. Quite the reverse in fact. So many games were brought over by NISA that would have never come over otherwise that I snapped up in a second. My only issue was with the HUGE issues that came up with AT2, and I got that out of my system within a month of its release. I think they got bashed enough they won't make a screw-up on quite that basic a level again. Though, editing mishaps and translation misses are endemic to the genre as a whole, not NISA in particular.

Edit2: Though some of the misses in Makai Kingdom made me laugh hysterically at the time.

Last edited by Clephas, 10/31/2009, 10:24 pm


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PrinPrin
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Re: About NISA.....


And I want to add a note that nobody will really care about but.... I'm adding it anyway.


Anyone ever played any of the Legend of Heroes games? I played 1 and 2 for a bit and they had the most awful typos ever. People would yell in large text and make the typos more noticable. There were X's scattered throughout the dialogue 50% of the time.

NISA could be that bad, but they are FAR from it. Bear that in mind :3




For that matter they could also have translated things into Bork Bork. SO BE THANKFUL. RAWR.

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