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awfullyjohntoday
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Ideas for 5.0


I've suggested this before (years and years ago) but I think there should be some sort of infrastructure (a general name for roads, railroads, etc.) in territories.

So the infrastructure would effect how quickly resources are moved from territory to territory as well as how quickly units are moved through territories.

The reason for this is that in Winwar 4.0 we were able as Japan to conquer much of Russia from behind rather quickly--this led to the expansion of the Japanese empire throughout an unrealistic (and massive) chunk of the world that was simply not possible due to terrian, weather, and just the incredible area of that was being traversed through various means (imagine walking from Vladivostak to the Urals in a matter of months uninhibited)...

I mean the weather in Winwar 4.0 affected the units and their organizaiton as well as their ability to fight (by decreasing organization)... But sometimes, armies in real life simply weren't able to move because of bad weather.

Also, not just in Russia, but in Africa for example--if you were in the middle of the Congo, moving resources to and from there would be quite difficult. So harnessing the resources of far-away territories is actually quick difficult when compared to the game.

I know its just a game..

But infrasturcture (and investing in it to improve it) would add considerable fun (as well as complexity) to the game.

Last edited by awfullyjohntoday, 6/3/2008, 3:41 am
6/3/2008, 3:39 am Send Email to awfullyjohntoday   Send PM to awfullyjohntoday
 
GlitchSCG
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Re: Ideas for 5.0


I agree, I'm considering now how to abstract these concepts into a simple framework for the game. For V5 I will probably remove the concept of explictly moving resources for simplicity's sake, but need to think of better ways to represent the difficulty of moving in certain map areas.
6/3/2008, 6:25 am Send Email to GlitchSCG   Send PM to GlitchSCG
 
GlitchSCG
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Re: Ideas for 5.0


I'm making good progress in the overall game mechanics for WinWar II 5, and this includes abstracting the concept of how difficult it would be for armies to advance all the way through Asia into Moscow.

I'm considering adding a "Harsh Terrain" factor to land tiles. This could apply to mountain ranges, desserts, or just difficult terrain in general. Armies that advance into "Harsh Terrain" are weakened and slowed, and if its occupied by an enemy, they are cut off from supply so they weaken even more as time goes on.

With this simple game element I should be able to model the consquences of trying to simply march through these areas, without making it too complicated for the player.
6/5/2008, 6:41 am Send Email to GlitchSCG   Send PM to GlitchSCG
 
CyberTiger
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Re: Ideas for 5.0


Yes, also don't forget is almost impossible to move troops from China to India, due to a humble Himalay between... XD
6/5/2008, 3:16 pm Send Email to CyberTiger   Send PM to CyberTiger
 
GlitchSCG
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Re: Ideas for 5.0


Good point. I will make that zone impassable emoticon
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vulcan146
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Re: Ideas for 5.0


I remember back on the old site you had a list of ideas for this and one of them was the addition of chemical/biological weapons. Are those in the plan somewhere?
6/13/2008, 5:40 pm Send Email to vulcan146   Send PM to vulcan146
 
GlitchSCG
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Re: Ideas for 5.0


I'm not sure yet. The unit types are all defined in the scenario file though. So this game will be eminently expandable.
6/13/2008, 11:26 pm Send Email to GlitchSCG   Send PM to GlitchSCG
 


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