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Demortia
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Registered: 11-2004
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What would you like to see?


Ok, I figured this was worth asking and anything posted here will be taken into serious consideration.

The CK has been going for a long while, and other than the addition of Dark Future, hasnt really changed much.

So, If there was anything about the CK you would like to see changed, or added to, then post your opinion here.
This can be anything you like, from its history/background, role of the Keep, political involvements and attitude, anything at all!

Any opinion or idea posted here will be taken seriously and reviewed for inclusion depending on level of support others have.

Be as creative as you like, or borrow from clanbooks. Any major political or role changes/additions implemented will be a gradual process and will not suddenly happen. Changes will be written into storylines and events to make everything logical and plausible.




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A Guest once said to me "Oh I like Roleplaying, I just dont like it when people stand around pretending to be Vampires!"
7/31/2006, 11:01 am Send Email to Demortia MSN
 
Demortia
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Registered: 11-2004
Location: UK
Posts: 434
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Re: What would you like to see?


It has been suggested recently, that a few changes should be made to enhance the realism of the CK world. And following the rules for inclusion of Garou, there should be a set of rules and guidelines govorning general situations and events.

I'm not too keen on adding rules to limit character behaviour/development, but in some cases it can help instead of hinder.

Heres a summarised list of what will be implemented in the near future and will be known as the "CK Realism Amendment".

1 ) More control given to the ST. What the ST says, goes. The ST will have the power to ultimately govorn the outcome of a given situation, overriding any player choice ( emote or otherwise ) or dice result.
This is to maintain the stability of Storylines and the integrity of events.
it is the primary job of the ST to make sure the Story doesnt become cartoon-like and end up steering away from planned events and what is already established from the CK source material.

2 ) More definition of character abilities and disciplines. So far were been pretty relaxed about character creation and development. There will be more strict rules regarding skill and disciplines. They will need to be more narrowly defined, for example, a character can no longer be skilled in just Pistols, but must specify which make and model of Pistol.
In the case of Disciplines, we will only be allowing published Disciplines that follow the published rules from the White Wolf source books etc.
Limits will be placed on how new disciplines are learned, and there will be a limit on just what it is possible to learn.
This may result in drastic altering of current Characters, but this is all to maintain a ballanced fairness that follows a realistic and logical pattern in our world.

3 ) A full evaluation and possibly rewrite of the CK dice rules to allow for a more detailed and precise resolution of dice based events.

4 ) The Imprisonment/Capture rule. Again, this will be ultimately at the choice of the current ST. Theres are a number of ways this can be resolved, and may be ignored completely if the ST so chooses ( to keep the Story flowing ).
If all the members of a current "coterie" or mission force are sent into Torpor, and any enemy is still alive nearby, the entire group is captured.
This can result in anything from being imprisoned behind bars in a secure location, to just being tied up and dumped in a basement. The ST will always allow a means to escape however, and this might give you more imaginative people the chance to McGyver a way out of it emoticon

5 ) Revival after Torpor, you WILL suffer negativly effecting injuries for a short time. The ST may inflict you with injuries, or you can emote them, and take them into account for following actions etc.
As usual, you must wait for the ST to revive you, while in Torpor, you cannot talk ( IC ) to anyone, or communicate in any way.
You cannot simply stand up, dust yourself down, and carry on like nothing happened.
Depending in the severity of the events that sent you into Torpor, the ST may issue you with addition injuries, or even long term affect ( that will last for the entire RP session )

Well, thats all for now, theres a few more, but I just dont have the time right now to state everything.

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A Guest once said to me "Oh I like Roleplaying, I just dont like it when people stand around pretending to be Vampires!"
9/20/2006, 12:08 pm Send Email to Demortia MSN
 


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