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I Simonius
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Flat beach scene


Can you guys make a better job of this than I have and give a explaination step by step how you did it?

Full size (jpg - sorry)

Looks like this:

Image


This is the best I can manage so far _ took way too long..

Image

Apart from any other problems with it I really don't like this sky - I had to add some G Blur to get rid of the dreadful noisy look -still visible a bit here at 100% crop

Image

Last edited by I Simonius, 4/Nov/08, 11:05 pm


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Bill Allsopp
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Re: Flat beach scene


Really interesting exercise and thanks for the chance to have a go.

My result - unusually for me has come out quite light.

Work flow is;
Levels overall 0:1.0:214
Ch Mix Sky R 100:G+10:B-14:C 0
Ch Mix Ground R00:G+40:B-40:C0
Cloned out rock Bottom right
Bright + Cont Layer 0:+20 overall
S Curve on Sky
Bright & Cont on sand +10:+17
S Curve on same mask
Selective Colour on neutrals -17 and selected grass heads with wand to cut through mask to make natural appearance.

Total time c 45 minutes including a couple of blind alleys!

Picture below

Screenshot


screenshot

Full size jpeg
Full size
Image

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Bill Allsopp

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Mark Haythorne
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Re: Flat beach scene


Nice conversion Bill, but you look as though there has been a portion of sand & grass that is still in colour (sandy.

Good idea showing the screen shot.
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I Simonius
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Re: Flat beach scene


Thanks for the details Bill, I have been getting very confused as to which layer was doing what and how to get the effect I wanted. Can I ask , how did you separate the sky and ground, did you select around the grass tops or what? I actually made a selection of the sky and round the grass tops which I now don't think was the best way to go about it

[I know Martin could do something amazing with this]

here's my layers (mess?)



Image

Last edited by I Simonius, 5/Nov/08, 10:47 am


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Eukendei
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Re: Flat beach scene


Hi Simon,

I don't excactly know where you want to go with this, I guess what you want is mainly some drama in the sky. I just aimed for a dark sky in this version (whithout to much noise)..

My workflow to achieve this is;

1. Always start with a very good colour-file. (Already as less noise as possible, sky already as dark as you can get it, use as many layers as needed to achieve this..)
2. On a new layer convert only the sky using a chanelmixer (I use Image Factory Pro). If you just keep fiddling with the individual coloursliders in 100 or 200 % zoom you can avoid noise being created. I hope this is clear, it's essential..
3. Convert the rest of the image in your normal way (I use Silver Efex Pro).
4. To add even more puch to the sky I often use TRL Diffuse Glow, used with care it makes the contrast even bigger !
5. I left the grastops on the left dark, because I don't really care. One can always brighten them using big zoom mode and a layer with contrastmasking..


Image


Regards, Leon
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Bill Allsopp
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Re: Flat beach scene


quote:

Mark Haythorne wrote:

Nice conversion Bill, but you look as though there has been a portion of sand & grass that is still in colour (sandy.

Good idea showing the screen shot.



Oops, after doing more than 1 channel mixer conversion I usually (always except this time) flatten then desaturate. emoticon

Another thing you have learnt Simon.

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Bill Allsopp

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http://www.britishlandscapephotographs.co.uk
http://www.billallsopp.co.uk
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I Simonius
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Re: Flat beach scene


thanks for that - yes the sky looks better there, in fact te whole image does emoticon

Unfortunately I only have photoshop not te programs you mention- they seem t o give good results!

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5/Nov/08, 1:56 pm Send Email to I Simonius   Send PM to I Simonius Blog
 
Bill Allsopp
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Re: Flat beach scene


quote:

I Simonius wrote:

Thanks for the details Bill, I have been getting very confused as to which layer was doing what and how to get the effect I wanted. Can I ask , how did you separate the sky and ground, did you select around the grass tops or what? I actually made a selection of the sky and round the grass tops which I now don't think was the best way to go about it



The white parts of each layer have an effect the black parts don't.

So Channel mixer ggr (Should be gr) is to convert the ground etc. etc.

In converting to mono I deliberatey did not apply any change in lightness to either layer because with the grasses going up part was either going to be too light or unnaturally dark.

If you wanted to darken the sky this would be better done at the end to make masking round the grasses easier.

A Conversion programme such as Nik Silver effex would make control easier but I assumed you did not have this software.



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Bill Allsopp

Don't just look, see!

http://www.britishlandscapephotographs.co.uk
http://www.billallsopp.co.uk
5/Nov/08, 1:57 pm Send Email to Bill Allsopp   Send PM to Bill Allsopp Blog
 
I Simonius
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Re: Flat beach scene


thanks Bill, no I just have PS and am determined to get the hang of it

Martin is reallyt te one for getting the best out of flat scenes, some of his originals seem to bear little relation to the original, I'd love to get the hang of that emoticon

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5/Nov/08, 2:04 pm Send Email to I Simonius   Send PM to I Simonius Blog
 
Bill Allsopp
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Re: Flat beach scene


quote:

I Simonius wrote:

thanks Bill, no I just have PS and am determined to get the hang of it

Martin is reallyt te one for getting the best out of flat scenes, some of his originals seem to bear little relation to the original, I'd love to get the hang of that emoticon



Me too emoticon

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Bill Allsopp

Don't just look, see!

http://www.britishlandscapephotographs.co.uk
http://www.billallsopp.co.uk
5/Nov/08, 2:10 pm Send Email to Bill Allsopp   Send PM to Bill Allsopp Blog
 


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